FS19 Felsbrunn Edit By MC Multifruitupdate v2.1
I would be very happy about a review and a short feedback.
Many Thanks
Latest Version 2.1 Multifruit
Hello LS19 Fans
Herewith I make my converted Felsbrunn 2.1 Multifruit available to all. The farm I have put on another terrain and the stables of the animals are also housed in the farm. Also, I’ve included a few small things you have to explore yourself. The launch vehicles and takeoff fields are also changed. I hope you like my machined Felsbrunn. Some open spaces are also available.
On the installation of a Wurzelfruchtlagers I deliberately omitted because there are already several possibilities of mods that allow anyone to place on the open spaces his silos themselves.
Furthermore, I would like to thank Hasco quite sincerely for a correction of a trigger at the BGA, which was created by Giants. Thus, now the bales sell better at the BGA.
And now I wish you a lot of fun with the Felsbrunn
MC / Jürgen
Please read everything well until the end.
Version 2.1 Multifruit
1. Lavender plant removed from the air at the washing station
2. Grains removed from the straw rack
3. Train replaced with diesel locomotive
4. All overhead lines of the train service removed so that the wooden wagon can also be loaded and unloaded
5. Lifting cranes installed at the sawmill
6. Lifting crane at Railway silo West built in
7. Overview board Placeable (to be found under Decoration). Thus, everyone can choose the location itself where it should be. The blackboard can be sold and re-placed at any time
. The blackboard does not cause any daily costs.
8. New varieties of white cabbage, red cabbage and lettuce incorporated.
9. ClipDistances optimized.
10.Are ramps in the fuel refinery lowered (hung slightly in the air).
11. Parking car on open space port / BGA removed.
12.Trees planted.
13.Raiffeisen built on the harbor as a point of sale for many more products and fruit varieties.
14.Dekoration and signs installed.
Version 2.0 Multifruit Update
Sawmill is displayed again in the sales overview
simply exchange the maps and continue playing
Version 2.0
1) Patch 1.3 must be installed
2) Many new buildings built in
3) Animated light (manual light switching on) built on different buildings
4) New types of fruit millet, spelled, triticale and sorghum
5) 6 new fields have been added
6) Map has been enhanced
7) Pda has been adjusted
8) Decoration and terrain has been rebuilt and built in
9) All textures’ paths have been changed and optimized
10) Waste and duplicate files have been removed
11) Fields have been adjusted
12) Some bugs have been removed
13) Splines have been adjusted
14) Farmlands have been expanded and adapted
15) new grass texture (with different colored flowers) created and installed
The many changes require a new save game.
Version 1.4 MultifruitUpdate
1) Sale of farm buildings and stables is available again
2) Grass in landscaping
mode works again in the first phase of growth Simply exchange the Map 1.4 Multifruit with the 1.4 MultifruitUpdate and continue playing.
Version 1.4 Multifruit
1. Carrots Onions Hops and rye incorporated (own applied folio textures)
2. Animated light built in
3. Decoration installed
4. Minor bugs fixed like floating objects (corrections)
5. Animated roller shutters installed
Version 1.3 Standard fruit
1) Old sawmill replaced by new
2) Illumination installed in the yard
3) Built in barriers
4) Brewery built in
5) Several sounds installed
6) Beach hotel and decoration installed
7) Seagulls fish from my old Mc’s Agrarweltmap
8) New Open spaces
9) New stable with boxes installed Credits: Tbereit1 (with permission to change the stable and the Navmesh)
10) New gas station built in
11) Lidl installed
12) Homemade hudfruits of all types of fruit installed
13) Correction “Zum Schwanen”
Version 1.3 Standard Fruit Update
1) Minor bugs fixed like floating objects
2) Superfluous files deleted
3) Landscape slightly decorated
4) Textures adapted
Version 1.3.1 Standard Fruit Update
1) Floating objects removed
2) Rolling gates now work at the vehicle
dealer 3) Rocks at field 6 had prevented helpers to finish the track at the edge of the field, was defused
4) Decoration installed
5) Minor bugs fixed
Changing this map and re-uploading is not allowed.
Respect the work of all modders and mapper. Many Thanks
How to pause and no longer react to the game, and only
by Esc or the Task Manager to end the game.
You go into the saved game eg: savegame1 path: C: \ Users \ ComputerName \ Documents \ MyGames
\ FarmingSimulator2019 \ savegame1 \ economy and open this economy.xml with an editor which
could be like this for example.
<economy>
<greatDemands>
<greatDemand itemId = “50” fillTypeName = “MILK” demandMultiplier = “1.200000” demandStartDay = “31” demandStartHour = “12” demandDuration = “2” isRunning = “true” isValid = “true” />
<greatDemand itemId = “41” fillTypeName = “WOODCHIPS” demandMultiplier = “1.200000” demandStartDay = “35” demandStartHour = “18” demandDuration = “18” isRunning = “false” isValid = “true” />
<greatDemand itemId = “27 “fillTypeName =” WHEAT “demandMultiplier =” 1.200000 “demandStartDay =” 37 “demandStartHour =” 13 “demandDuration =” 24 “isRunning =” false “isValid =” true “/>
</ greatDemands>
</ economy>
in the fields at the end “isRunning” must be false …. isRunning = “true” in isRunning = “false” change.
So if true, this entry must be set to false and then save that xml
and start the game as normal. Then it should work again.