RIVER PO FS17 BY VASZICS V1.3 FS17

FS17 Maps

RIVER PO FS17 BY VASZICS V1.3 FS17

Guide River Po FS17 by Vaszics 1.3
Amendments to version 1.2
Creation of potato center. Here is a washed potato and a steamed potato unit. A separate storage unit has been designed for palletized products. The supply of raw material from the nearby storage can be solved.

Creation of a Strawberry Center in the area under the riding ground. There are two separate units beside the pallid strawberry. As a by-product compost.
I broke the wide bridge over the river.
At the end of the eliminated wide bridge, I formed a tunnel with lighting.
In the eastern part of the person and at the fast trains I formed another hub.
I set up boards for cherry garden and plum garden.
Aligning different objects (roadbeds, etc.).
Smaller landscaping, grassing.

I changed the defaulVehicles proposal. The basic program includes an original default drive (Goldcrest Valley). It is included in the default Vehicles, the associated machines and other modes. Directory name: Suggested machines and modes_defaulVehicles. The contents of this directory must be copied to the MOD subdirectory if you want to play it.
In version 1.3, besides the basic program, only the suggested machines and modes_defaulVehicles, as well as the other recommended machines and modes, are now available for the default recommended packages for defaultVehicles.zip.
CaseIH3162Cutter90ft_ModLandNet.zip is a wide (28 m) cutting head that is suitable for harvesting the following fruits (wheat, rape, barley, corn, sunflower, soybean, hops, oat, rye, triticale, spit)
As a reminder, the following are repeated:
The map can also work with trained trains. To do so, you must copy the contents of the attached TRAIN subdirectory to the correct location of the original FS17 program (you should make a copy of the original library before copying)
C: \ Program Files \ Farming Simulator 17 \ Farming Simulator 17 \ data \ vehicles \ train
Growth rate has been accelerated for arable crops.
You can personalize it according to your preference in the growthControl.lua file in FS17_GrowthControl mode by changing the current values.
Growcontrol.fruitnames = {{0} = “wheat”, [1] = “grass”, [2] = “rape”, [3] = “barley”, [4] Not used “, [6] =” potato “, [7] =” sugarBeet “, [8] =” sunflower “, [9] =” soybean “, [10] =” oilseedRadish ” “[12] =” spelled “[13] =” oat “[14] =” rye, “[15] =” hops “[16] =” triticale “[17] =” onion ” [18] = “carrot” [19] = “lettuce”};
(2) = 2, [3] = 2, [4] = 2, [5] = 0, [6] = 2, [7] = 2, [8] = 2, [9] = 2, [10] = 2, [11] = 2, [12] = 2, [13] = 2, [14] = 2, [15] = 2 [16] = 2, [17] = 2, [18] = 2, [19] = 2};
If you want the factory setting, you can delete the FS17_GrowthControl mode from the MOD directory.

Amendments to version 1.1:
Establish fuel sales at the port, aligned with the oil refinery east.
At the port, along with cargo shipping, the passenger branch was established, south of the freight port.
Creating a Point of Sales at a Shipyard.
Where there is pallid sales opportunity (potato, onion, carrot, letuce, booze, beer, hmilk, cake,
cherry, plum, saladMix, yogurt), a pallet pack is placed everywhere.
For the temporary storage (center, south, north storage), repair the refill silos triggers.
The exchange of mulch plates around the main entrance building of the central farm.
Replacing the pattern of the solid cladding everywhere on the map.
Decrease the ripening time of arable fruit by 50%. The description is still valid Further deceleration, acceleration, or reset.
AAA_HiredHelperTool is possible to increase the number of employable wage earners
Mode (MODPACK directory).
General vehicle washing at midnight with JLC_Wash_Vehicles_ModLandNet mode (MODPACK directory).
FS17_kotteUniversalPack mode pack (kotteUni_man, xml and kotteUni_fuel.xml) parameters
Repair or modify (MODPACK directory.
NLD_aHelmerBV_1000000, NLD_aHelmerBV_10000000 and NLD_manTGS18480 modes
Replace it with NLD_SX_210_Twinstar_Pack (newer version, in the MACHINES directory).
Adjusting floating objects (palm trees).
Landscaping, decoration (grassing).

Amendments to version 1.0:
Construction of Soybean processing plant and the associated temporary storage facility.
Creation of ball storage and new straw and grass sales point.
Compostmaster conversion (no longer just straw and manure can be given).
Reduction of the number of two aircraft (bomber and fighter) from two.
Clarify PDA map for better visibility and clarity
Adjusting the hmilk factory input-output trigger.
Construction of a viaduct in the north.
I loaded a trailer for the transport of non-bulk goods (booze, beer, hmilk, etc.)
(MAN_polupricep.zip) into the MODPACK package.
Smaller landscaping, decorations
River Po FS17 by Vaszics 1.0
The creation of the map was largely helped by the fact that many of the FS15 had downloaded it. Of course, the basic idea and some old forms blend with the new elements. I hope you will like it and many will play with it.
In my opinion, the information map is well-documented, so I’m just making a few basic listings.
The map is 4x
Key data
Factories
Cannery, Cake Factory, Refinery, Bakery, Hmilk, Distillery, Sawmill, Sand, Sugar Factory, Compost Master, Plum Garden, Cherry Garden, Mill, Fermenting Silo, Dryer, Forage Factory, PigFood factory
Store
BGA, Construction, Gardencenter train, Farmshop train, Port of grain mill train, Bufallo Grill, Power Plant, Graintrans 1-2, Woodtrans, Grain mill Water mill, Horse stable, Manure-slurry processing , City, City grain, Selling cotton (Airport)
Fruits
wheat, rape, barley, maize, sunflower, soybean, potato, sugarBeet, chaff, grass_windrow, dryGrass_windrow, silage, straw, woodChips, forage, pigFood, hops, oat, rye, triticale, spelled, onion, carrot, lettuce, compost , Manure, liquidManure, booze beer, bread, hmilk, sand, sugar, flour, cake, cherry, plum, saladMix, yogurt
Larger objects
Port, Castle, Railway station, Electric Hydro Plant, Airport, City, Villages
Fields 15
Each field is owned by grass 1.
The map can also work with trained trains. To do so, you must copy the contents of the attached TRAIN subdirectory to the correct location of the original FS17 program (you should make a copy of the original library before copying)
C: \ Program Files \ Farming Simulator 17 \ Farming Simulator 17 \ data \ vehicles \ train
In this case, the assembled train assembly shown in the accompanying drawings will travel.
The power and volume of the machines I have used and proposed for the map have been changed. It is only recommended to use these devices, of course everybody uses whatever equipment they want.
In accordance with the previous practice, the map contains the most important proposed equipment (the defaultVehicles.xml is included as basic machines).
Growth rate has been accelerated for arable crops.
You can personalize it according to your preference in the growthControl.lua file in FS17_GrowthControl mode by changing the current values.
Growcontrol.fruitnames = {{0} = “wheat”, [1] = “grass”, [2] = “rape”, [3] = “barley”, [4] Not used, “[6] =” potato “, [7] =” sugarBeet “, [8] =” sunflower “, [9] =” soybean “, [10] =” oilseedRadish ” “[12] =” spelled “[13] =” oat “[14] =” rye, “[15] =” hops “[16] =” triticale “[17] =” onion ” [18] = “carrot” [19] = “lettuce”};
(1)= 2, (2) = 2, [3] = 2, [4] = 2, [5] = 0, [6] = 2, [7] = 2, [8] = 2, [9] = 2, [10] = 2, [11] = 2, [12] = 2, [13] = 2, [14] = 2, [15] = 2 [16] = 2, [17] = 2, [18] = 2, [19] = 2};
If you want the factory setting, delete the FS17_GrowthControl mode from the MOD directory.
The modPack attached to the map contains the modes I use during the game. Optionally I suggest these as well.

Credits:
Vaszics
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4 Responses

  1. GaryM says:

    The new Tunnel that replaced the Bridge is under water. Cannot drive thru it. Also when you do it locks up the game with no functions at all.

  2. GaryM says:

    The Soybean Factory is still under water, locks up all of my PC just like the New Tunnel and the Train.
    This should be a major priority, No?

  3. GaryM says:

    I will respond today for the Designers.
    there is a mod in the yellow folders that solves the water problem. FS17_VehicleWaterBreak.
    nothing in the description telling us that this is a must to add.
    It fixed my problem with the water from my earlier posts.

  4. GaryM says:

    New issue found. On Field #1, there are a group of little dark green trees or bushes. They don’t effect the equipment, but are an eyesore when working the field.

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