MavericksMultifruitV1 V 2.0 FS17
Version 2
adjusted prices
fixed winebar
texture error fixed
higher some pipes to fit all trailers
increased rootcrop capacity
added 2 x carwash
added fermenter pack
added manure maker
be aware the equipment you need are in the first download,if you don’t have them yet you have to download that file.
This is the Multifruit edition off mavericksFarm NOT seasons ready
It’s actually a multifruit and production 4x map.
Additional field fruits
Oat , rye,spelt,triticale,millet
Onion,hops,lettuce,redcabbage,carrot,hemp,cotton,cabbage
Orchards
Plum , pear , orange , apple , cherry,coffeebeans
Factory’s
The factory’s are not working with palletcollectors anymore so they can’t get bugged eather , you will need a special designed trailer to pick up the end products off all pallet based factory’s. 1 trailer made by bdbssb is build in the map ,you can find it in the shop to buy. Another one called producttrailer will be included in the zipfile. No other trailer will be able to pick up the products.
I added allot new factory’s , also builded in the nice factoryPack from BDBSSB
With over 50 products a list off the factory’s will be included in the zipfile aswell will this explanation.
Also replaced the fertilizer and seeds factory’s with a updated model, you will be able to fill your seeders directly at the factory’s aswell.
Needed mods in the zipfile
Holmer pack for rootcrops
12m header sugarbeet/potato
12m header onion/carrot
12m header cabbage,redcabbage,lettuce
Producttrailer to load factory products
Graintrailer
PallettrailerBD to load factory products build in the mapfile can be found with the tippers
Liquidtrailerpack , 1 trailer for all kind off liquids , willn’t load fuel from ingame gasstations , will load own produced fuel or from the fuelstorages , 1 trailer loads only fuel to be find in misc category
Hops and hemp has to be cut with a maizeheader
I hope you all enjoy the multifruit edition off this map.
1: make sure you don’t have another map in you modfolder
2: make sure you don’t have the kastor placeable’s in your modfolder they will conflict with the ones that are build in.
3: you do not need UPK or any other script for the map , all you need is build in the map.