Manual Attaching v1.3.0.0 FS17
Legend:
+ new feature added
* feature changed
– old feature removed
~ deprecated feature
# bug fixed
! known issue
note without specific type
Version: v1.1
Changelog:
! Manure tanker(s) keeps turned on when detaching the implement
~ Global option to set vehicle to manual
+ Option to force attaching/detaching for vehicle input joint to manual or non manual (boolean: true/false)
+ Option to force attaching/detaching power take off for vehicle joint to manual or non manual (boolean: true/false)
+ Option to force attaching/detaching dynamic hoses for vehicle joint to manual or non manual (boolean: true/false)
# Event added for manually attaching/detaching the dynamic hoses (synchronization problems server sided)
There where synchronization problems server sided.. both actions are fetched through a function to prevent it from happening again
* Override handler updated
+ HydraulicCoupling override added to disable changing the lower state of the pickup when no hydraulic hoses are attached
Version: v1.2
Changelog:
– Overrides handler: movingPartsPto and HydraulicCoupling (override implemented in the updated dynamicHoses script)
~ MovingPartsPto support
+ DynamicMovingPto support
+ DependentAttacherJoints checks
+ New jointTypes from FS17
# Attach sounds on operating player (attach sounds changed in FS17)
# Multi child objects attaching problem fixed (it got never reported cause it’s pretty rare)
Version: v1.2.1
Changelog:
# Fps drop
# Tool detach problems (if you’re playing in an existing savegame the worst thing you need to do is resetting the implement or vehicle. This will reset the jointDesc that you might have ‘broke’ in the earlier stage of the savegame before you added MA. This isn’t really a bug from MA but just a combination of things I can predict and resolve on that matter.)
Version: v1.2.2
Changelog:
# Fastcoupler joint type support
# Lowered warning on folable tools (they should be detachable now)
# Inputbindings moved to modDesc
Version: v1.3
Changelog:
# Checks on input jointDesc for lowering expections
# Script optimizations
# Handle turned on exceptions
+ Take detachLockNodes into account for detaching
* Refactored dynamic hoses (allows objectChange + new hose type)
Can you add this for ps4/xb1