Mining & Construction Economy V 0.3 FS17
Version 0.3
– Fix the triggers for toutvenant and asphalt (no more concrete).
– Fix discharge speed for toutvenant, asphalt and toutvenant
– Add two more wagons to the third train
If you are farming simulator purist then this map is not for you, because this map has many tasks to do instead of cultivating, harvesting, feeding animals etc.
This map is a modification of Goldcrest Valley.
What is new in this map:
This map has a open sky mine where you can extract stone, limestone, soil, coal and water.
You use the stone crusher for the production of gravel, sand and tailings. You use a limestone crusher for the production of cement. Use tout-venant facilities for production of tout-venant and use asphalt facilities for the production of asphalt.
With the soil you can extract gold at goldmaster, the gold appears in a box and you can sell at the bank next to the store machine.
With the gravel, sand, cement, and tailings you can produce concrete at the concrete factory, and sell the concrete in the village construction area, also you can sell sand, gravel, and boardwoods.
In the sawmill exist a new facilitie for production boardwood.
All animal facilities (cows, sheeps, chickens and pigs) are in main farm.
Exist a third train in the mine to load sand, gravel and tailings and sell at the sell point in the railroad.
Please read this tutorial with calm and attention to avoid unnecessary questions. This map is easy to play if you understand how works all production facilities. You can therefore watch the videos tutorials.
You can find the tutorial in pdf here
http://modsfile.com/ekmubv54stkw/tutorial_Mining_and_Construction_Economy_fs17.pdf.zip.html
This time I don´t release a modpack for this version of the map like I do for fs15 version. Some modders don´t like other modders change their mods, so you have wait until the modders release mods for mining (excavators, dumpers, trucks etc). The vehicles in game are compatible with the map, you can play and use all features with the default vehicles except TAR, for this you need use Kotte Universal Pack 1.0.0.6 LS17.
The map need this mod in the mod folder:
AAA_UniversalProcessKit.zip (17.0.9)
Other mods I recommend:
Kotte Universal Pack 1.0.0.6 LS17
Drive Control
Changelog v0.2
– free water on farm
– water in the mine is no more mineral water (now is normal water).
– the gold now is represented by a box and we pickup the box and sell the gold at the bank.
– more signals with information what product need in the place or extract in the place.
– information fillvolume in a display
– fabrickscript compatible with 1.4.2 game version
– the third railroad is complete
– add some animations (overloading pipe, water on goldmaster).
– concrete factory, goldmaster, asphalt factory, toutvenant factory now use fabrickscript instead UPK.
The problem in mutiplayer continue because the problem is on Universal process kit (UPK). I´m searching for a solution to create autofilltrigger.
It wont show up in the maps section when I make a new save game, please help!
I have the version V 0.3 in my mod folder. The map works awesome and all features function like they should. My excavators do not work. I am in the trigger zone and they do not dig up pay dirt or coal for example. The only one that works is the Volvo EC300E. My Caterpillar excavators do not. (Cat 289C & Cat 345B). I watched countless videos and all those excavators do function. Some people seem to have the same problem but no solution was posted in the comments besides having the UPK in the folder. Can anyone help me or guide me in the direction to fix this? There has to be a fix for this. I have the Universal Process Kit in my mod folder. Thank you in advance.