RIVER PO FS17 BY VASZICS V1.4 FS17
River Po FS17 by Vaszics 1.4
Amendments to version 1.3:
Modify and expand the output tape system of potato, strawberry, sawmill objects.
Reducing the strawberry center for one unit.
Launch of pallet production.
Establishment of Egg Farm.
Creating Pallet and Pallet Egg Sales Points.
Replacing the airport’s runway.
Replacing the entire tree structure (wood and roadside façades).
Full replacement of the parking system
Create more storage (FARM1, FARM2, SAND).
Construction of a new tunnel in the North-South direction along the road bridge across the bay.
Changing the wool bed position for sheep.
Establishment of a Wool Processing Plant (WEBEREI).
Processed woolen yarn selling point (SHIP) at the port.
Sale of unnecessary wool in the WEBEREI field.
HOLMER cutting heads have a separate container on site.
Improve minor logical errors
Inserting a cow’s trough into the building, minor transformations.
Expand information tables on the map.
Expansion of Factory info tables
Change information board (the manure is removed).
The manure was placed separately with the slurry, sown from the animals to the southeast as MANURE.
Update your PDA
Transform DefaulVehicles.
Complete replacement of colors on the road and railway network as well as on urban and village roads.
In the required package, the FS17_Claas_Lexion700 combine drain speed was increased, adjusted to the storage capacity.
For the machines I have proposed, the rate of operation (plowing, sowing, dialing, harvesting) has been increased from 29 km / h to 39 km / h.
I have attached the necessary basic equipment to the map (defaultVehicles \ new \ Necessary machines and modes directory). In this case, use the defaultVehicles.xml file in the program.
Key data
The map is 4x
Factories
Cannery, Cake factory, Refinery, Bakery, Hmilk, Distillery, Sawmill, Sand, Sugar factory, Compost master, Plum garden, Cherry garden, Mill, Fermenting Silo, Dryer, Forage factory, PigFood factory, Pallet factory, Eggfarm, Weberei
Store
BGA, Construction, Gardencenter train, Farmshop train, Port of grain mill train, Bufallo Grill, Power Plant, Graintrans 1-2, Woodtrans, City, City grain, Selling cotton (Airport)
Fruits
Wheat, rape, barley, corn, sunflower, soybean, potato, sugarBeet, chaff, grass_windrow, dryGrass_windrow, silage, straw, woodChips, forage, pigFood, hops, oat, rye, triticale, spelled, Manure, liquidManure, booze, beer, bread, hmilk, sand, sugar, flour, cake, cherry, plum, saladMix, yoghurt, pallette, boxed egg, Stained wool yarn
Larger objects
Port, Castle, Railway Station, Electric Hydro Plant, Airport, City, Villages
Fields 15
Each field is owned by grass 1.
The power and volume of the machines I have used and proposed for the map have been changed. It is only recommended to use these devices, of course everybody uses whatever equipment they want.
The map can also work with trained trains. To do so, you must copy the contents of the attached Train / new directory to the correct location of the original FS17 program (before copying, you should make a copy of the original library)
C: \ Program Files \ Farming Simulator 17 \ Farming Simulator 17 \ data \ vehicles \ train
Growth rate has been accelerated for arable crops.
You can personalize it according to your preference in the growthControl.lua file in FS17_GrowthControl mode by changing the current values.
growthcontrol.fruitnames = {[0] = “wheat” [1] = “grass” [2] = “rape”, [3] = ‘barley’ [4] = “maize” [5] = ‘ Not used “, [6] =” potato “, [7] =” sugarBeet “, [8] =” sunflower “, [9] =” soybean “, [10] =” oilseedRadish ” “[12] =” spelled “[13] =” oat “[14] =” rye, “[15] =” hops “[16] =” triticale “[17] =” onion ” [18] = “carrot” [19] = “lettuce”};
growthcontrol.growthhours = {[0] = 3, [1] = 0.1 [2] = 3, [3] = 3, [4] = 3 [5] = 0, [6] = 3, [7] = 3, [8] = 3, [9] = 3, [10] = 3, [11] = 3, [12] = 3, [13] = 3, [14] = 3, [15] = 3 [16] = 3, [17] = 3, [18] = 3, [19] = 3};
If you want the factory setting, you can delete the FS17_GrowthControl mode from the MOD directory.
Amendments to version 1.2:
Creation of potato center. Here is a washed potato and a steamed potato unit. A separate storage unit has been designed for palletized products. The supply of raw material from the nearby storage can be solved.
Creation of a Strawberry Center in the area under the riding ground. There are two separate units beside the pallid strawberry. As a by-product compost.
I broke the wide bridge over the river.
At the end of the eliminated wide bridge, I formed a tunnel with lighting.
In the eastern part of the person and at the fast trains I formed another hub.
I set up boards for cherry garden and plum garden.
Aligning different objects (roadbeds, etc.).
Smaller landscaping, grassing.
I changed the defaulVehicles proposal. The basic program includes an original default drive (Goldcrest Valley). It is included in the default Vehicles, the associated machines and other modes. Directory name: Suggested machines and modes_defaulVehicles. The contents of this directory must be copied to the MOD subdirectory if you want to play it.
In version 1.3, besides the basic program, only the suggested machines and modes_defaulVehicles, as well as the other recommended machines and modes, are now proposed for the defaultVehicles.zip.
CaseIH3162Cutter90ft_ModLandNet.zip is a wide (28m) cutting head that is suitable for harvesting wheat, rape, barley, corn, sunflower, soybean, hops, oat, rye, triticale, spit after conversion.
Amendments to version 1.1:
Establish fuel sales at the port, aligned with the oil refinery
east.
At the port, along with cargo shipping, the passenger branch was established, south of the freight port.
Creating a Point of Sales at a Shipyard.
Where there is pallid sales opportunity (potato, onion, carrot, letuce, booze, beer, hmilk, cake,
Cherry, plum, saladMix, yogurt), a pallet pack is placed everywhere.
For the temporary storage (center, south, north storage), repair the refill silos triggers.
The exchange of mulch plates around the main entrance building of the central farm.
Replacing the pattern of the solid cladding everywhere on the map.
Decrease the ripening time of arable fruit by 50%. The description is still vali
Further deceleration, acceleration, or reset.
AAA_HiredHelperTool is possible to increase the number of employable wage earners
Mode (MODPACK directory).
General vehicle washing at midnight with JLC_Wash_Vehicles_ModLandNet mode (MODPACK directory).
FS17_kotteUniversalPack mode pack (kotteUni_man, xml and kotteUni_fuel.xml) parameters
Repair, modify (MODPACK directory.
NLD_aHelmerBV_1000000, NLD_aHelmerBV_10000000 and NLD_manTGS18480 modes
Replace it with NLD_SX_210_Twinstar_Pack (newer version, in the MACHINES directory).
Adjusting floating objects (palm trees).
Landscaping, decoration (grassing).
Amendments to version 1.0:
Construction of Soybean processing plant and the associated temporary storage facility.
Creation of ball storage and new straw and grass sales point.
Compostmaster conversion (no longer just straw and manure can be given).
Reduction of the number of two aircraft (bomber and fighter) from two.
Clarify PDA map for better visibility and clarity
Adjusting the hmilk factory input-output trigger.
Construction of a viaduct in the north.
I loaded a trailer for the transport of non-bulk goods (booze, beer, hmilk, etc.)
(MAN_polupricep.zip) into the MODPACK package.
Smaller landscaping, decorations.
very nice map— ref version 1.5 and 1.7 unfortunately they do not work— Now trying version 1.4 hoping to improve the 1.3 version which is the only one that does work–the problem is when the player opens the game he is stuck up in the air and stays there not able to enter veh.