Saxony V 2.3 FS17
Version 2.3 Multifrucht, vorerst Final
Änderungen:
Aktuellstes Fabrikscript 2.1.8.1 verbaut
Optische Korrekturen
Neuerungen:
Feuerwache verbaut
Polizeistation verbaut
Mühle produziert jetzt Mehl
Bäckerei verbaut. Bäckerei benötigt Mehl und Sonnenblumen, produziert Brot
Brot kann am Hotel, Gemischtwarenhändler und am Restaurant verkauft werden.
Die zip-Datei muss entpackt werden. Der beiliegenden Mod MapSoundTrigger wird für die Sirene der Feuerwache benötigt. Einfach nur im Mod-Ordner ablegen. Die anderen Mods werden für den Transport von Mehl und Brot zwingend benötigt.
Des Weiteren gibt es nun ein Benutzerhandbuch. Ich Danke Trollhausen für seine hervorragende Arbeit.
Ein neuer Spielstand ist nicht zwingend erforderlich, wird aber empfohlen, wer die neuen Objekte nicht auf der Wiese stehen sehen möchte.
Version 2.3 Multifruit, for the time being Final
Changes:
Latest factory script 2.1.8.1 installed
Optical corrections
New features:
Fire station installed
Police station
Mill now produces flour
Bakery. Bakery requires flour and sunflowers, producing bread
Bread can be sold at the hotel, grocery store and at the restaurant.
The zip file must be unpacked. The included Mod MapSoundTrigger is required for the siren of the fire station. Just put it in the mod folder. The other mods are essential for the transport of flour and bread.
There is also a user manual. I thank Trollhausen for his excellent work.
A new score is not absolutely necessary, but it is recommended to see who does not want to see the new objects on the meadow.
Hello everyone,
So now it is time. After several weeks of indefatigable tinkering, despair, but also a time when Marhu.net became almost my second family and Google my second boyfriend, I finally managed to present my first public map to everyone.
The map was created on the basis of the empty 4-fold map provided by Kastor. A few highlights have been used to breathe life into the map. There are 4 outer bearings, all of which can be seen as separate and independent bearings. Each tank has a tank. There is also a car farm and a tank on the farm.
Directly in the yard are the stables for cows and pigs, the sheep can be found in the northern direction in the immediate vicinity of the farm.
Water is available at the cow and sheep farm and can be obtained free of charge at these locations. Further water connections exist in the industrial area at the sugar plant, as well as on the site of plant and seed production. In both of the last mentioned objects the water is payable.
For all friends of placable mods, I have created several blank industrial surfaces. So one is not forced to turn off its mods in the field.
There are 5 active and 4 usable train tracks installed. On two routes there is in each case a transfer station, where for technical reasons you can not immediately transfer to the train, but at least unload and immediately load with the train. You only have to change to the train.
The 5th route was planned for transporting animals from the cattle trader to the stables, but the project still failed due to a lack of livestock.
There are 57 fields, the smallest is about 2 hectares, the largest is 161 hectares. So all sizes are available and offer something for every taste. In the large field, I have switched off the missions, as the first fruit is always potatoes planted in the field. With the original potato harvester from Giants you need weeks until the field is empty. At field 37, possibly also 35 and 36 must be partly harvested or sown, since underneath the field (s) the Colli of the field mass is still and therefore the helper stops working.
According to the latest information, the card is MP-compatible. Minor errors are still fixed, but they do not affect the game experience.
A big thank you goes to sushidelic and Spieler11 for the grandiose support and advice with the Mapbau. Also a big thanks to my two test players, Mik and wegerenz. Without these 4 people I would never have come so far with the map.
For questions or support, I am available exclusively at Marhu.net. I ask everyone to take any problems from PN’s distance.